Research: Spellbar-Hotkey-System
Posted: 12. Jun 2015, 10:22
The Nox spellbar seems quite outdated.
Modern games don't make you scroll through 5 bars to find a spell.
But then again most of them don't have as many spells as Nox has.
Either way: the spellbar has to be more modern.
- Custom hotkeys are mandatory
Todo:
- research how other games implement spellbars.
Interesting to note: the Nox spell system was intented to be quite different:
Funny thing is, this sounds quite a lot like the magicka spell system. But i don't think Nox developers intended to use several elements to cast the spells.
Pros: higher mechanical skill ceiling
Cons: way higher skill floor
Modern games don't make you scroll through 5 bars to find a spell.
But then again most of them don't have as many spells as Nox has.
Either way: the spellbar has to be more modern.
- Custom hotkeys are mandatory
Todo:
- research how other games implement spellbars.
Interesting to note: the Nox spell system was intented to be quite different:
The game was originally intended to be played with a gamepad, with spells cast by quickly pressing several buttons, inspired by Mortal Kombat's combos, but it was eventually deemed to be "a large barrier for new and less dexterous players" and replaced with numeric hotkeys and mouse-controlled movement. The leftovers of this system are, however, still seen in the released game in the form of syllables and hand gesture icons accompanying the casting of each spell.
Funny thing is, this sounds quite a lot like the magicka spell system. But i don't think Nox developers intended to use several elements to cast the spells.
Pros: higher mechanical skill ceiling
Cons: way higher skill floor