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Devlog

Re: Devlog

Postby superjack » 30. Jul 2021, 23:57

sup
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Re: Devlog

Postby Quentin » 15. Aug 2021, 18:48

Sup!
I had taken a little break from the project but progress is picking up again.
Currently i'm learning the Gameplay Ability System (GAS) and getting comfortable with Unreal C++ (almost done with that). Once i have a good chunk of abilities on the new system i'll aim for an alpha version that's playable online.
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Re: Devlog

Postby Quentin » 17. Oct 2021, 23:32

Smallish update: really glad i switched to GAS. Took quite a bit of work to get it going but it seems to have paid off. It has lots of things that make prediction easier, that means i'll go the full prediction route and don't have to fall back to the lagfest we have in Nox. I'll also allow clients to have authority for a few limited things like cast-direction.
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Re: Devlog

Postby Quentin » 8. Apr 2022, 01:10

Still on it. Did get a lot done this week but there is just so much to do.
Most of the stuff i don't post to Trello. For example In the last 2 days i made:

- spell book prototype to choose spells from
- custom spell bar
- created an UI for attributes
- expanded item tooltips so it can show requirements
- the inventory live preview now has weapons
- fixed AI so it reacts on damage, the behavior tree is getting a bit convoluted now
- refactored the spell system to allow for better prediction
- char core abilities are now integrated with GAS

Oh, and i'm still thinking about what to do with PvE (singleplayer or mp co-op).
The only thing i'm sure about is that it won't be a Nox-like story-driven campaign.
Main reasons are that i'm not a huge story-driven campaign player myself, it's an insane amount of work and i probably suck at creating campaigns.

Second issue is how to manage progress. I like building up a character, so probably not rogue-like style.

Most i could do is a town + dungeon, maybe procedural generated? A "campaign" with minimal story?
Games that come to mind:
- Diablo 1
- Exanima

Or just random generated maps? but i'm not sure i like the feel of progress here.
Games that come to mind:
- Nox Quest - Items are saved, but there is no character progression at all, you are already max level.
- Gauntlet (2014) - Only gold is saved, you can unlock new skills after each run.
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Re: Devlog

Postby superjack » 10. Jul 2022, 14:33

What might be fun is if gauntlet maps that we know from the custom ones in NoX are the actual solo gameplay in Glaurune!
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Re: Devlog

Postby Quentin » 14. Jul 2022, 18:34

Can you recommend good ones? Haven't played too many custom gauntlet maps i must admit. :D
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Re: Devlog

Postby superjack » 23. Aug 2022, 09:13

It's been too long for me to remember well, I will make a proper research/list and we can play em together.
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Re: Devlog

Postby Quentin » 27. Aug 2022, 15:44

Sweet, ping me in Discord if you have something. :)
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Re: Devlog

Postby Quentin » 31. Aug 2022, 01:07

Edit: decided there will be two different wizard classes, each with their own spell bar style.
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Re: Devlog

Postby superjack » 24. Jan 2023, 20:38

Whatup man
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