NoxForum.eu

The European Nox Community

Devlog

Re: Devlog

Postby superjack » 30. Jul 2021, 23:57

sup
User avatar
superjack
 
Posts: 59
Joined: 2. Aug 2011, 14:53

Re: Devlog

Postby Quentin » 15. Aug 2021, 18:48

Sup!
I had taken a little break from the project but progress is picking up again.
Currently i'm learning the Gameplay Ability System (GAS) and getting comfortable with Unreal C++ (almost done with that). Once i have a good chunk of abilities on the new system i'll aim for an alpha version that's playable online.
User avatar
Quentin
Administrator
 
Posts: 47
Joined: 7. Jul 2011, 16:14

Re: Devlog

Postby Quentin » 17. Oct 2021, 23:32

Smallish update: really glad i switched to GAS. Took quite a bit of work to get it going but it seems to have paid off. It has lots of things that make prediction easier, that means i'll go the full prediction route and don't have to fall back to the lagfest we have in Nox. I'll also allow clients to have authority for a few limited things like cast-direction and spell charge-up-time.
User avatar
Quentin
Administrator
 
Posts: 47
Joined: 7. Jul 2011, 16:14

Previous

Return to General

Who is online

Users browsing this forum: No registered users and 1 guest

cron